![]() Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. Your explosives do 25% more damage and you can craft explosives at any chemistry station. You do not need to unlock them in the order they are listed, you may skip around as you please provided you have the point investment or character level needed to access them. ![]() stats and each of their associated Perks, in the order of the point investment in S.P.E.C.I.A.L. stats may seem impressive, but upon checking the Perk chart, you may decide the additional bonuses available to you aren’t worth the point investment and could have been better spent elsewhere. However, if you neglect other areas, you may miss out on a skill that makes your life substantially easier in the wastelands. You may wish to pursue one strength in particular until you are further in the game. It can be hard to maintain a well-rounded character, as the points you are initially given to invest in S.P.E.C.I.A.L. It determines what options and solutions are available to you in the game, whether it’s in dialogue, in combat, or while solving a problem. The third however will fill your critical hit meter every time he appears and makes a kill.Ĭharacter build is very important in Fallout. For instance, the first two ranks in Mysterious Stranger increase the frequency with which he shows up. Most will improve the performance of the perk. Still others are gated by the investment level of its associated SPECIAL attribute. Others are unlocked when you collect the correct corresponding Magazine. Some of these subranks are opened when you reach a certain level. There are a total of 70, with additional subranks that bring the total to over 200. For every level you gain in Fallout 4, you will be given one point to invest in a Perk. system is not unlike Dungeons & Dragons your player character has a number of strengths and weaknesses and this will hinder or help them as they go on adventures. Skills have been omitted, and the perks are now organized according to what SPECIAL attribute best describes their purpose. and perks system in Fallout has completely changed. NOTE: After receiving the perk and just before dismissing him check what Strong is carrying as he will pick up items and place them in his inventory.With the arrival of Fallout 4, the S.P.E.C.I.A.L. Continue doing this and you will quickly reach maximum affinity with Strong. Fast travel to a location and fight, fast travel to the next location and fight. By now you should have come across numerous re-spawn sites, so many that you should not have to repeat a location before receiving the perk. WHERE: Go anywhere you found re-spawning enemies. Fighting other Supper Mutants is preferred by Strong, but fighting anyone or anything will get you to maximum affinity, thus gaining the Berserk perk. Unfortunately because he is in front of you he has a tendency to get in you line of fire so it is recommended that you have the perk Inspirational rank 2 (CHR 8, LVL 19) or plenty of stimpacks. Your job is to take out turrets, enemies with ranged weapons, help Strong when he fighting more than one person/thing, and defend yourself. ![]() By doing this he will kill the selected target and then continue to the next victim, and the next, and so forth. Commanding Strong to attack a selected target will get him in front of you, this is especially important in buildings. As a companion Strong is a follower, but in a fight it is best to have him in front of you. While you can loot it might be best to skip it altogether.įIGHT: All Strong wants to do is fight. Because of the grab and go nature of this tactic it is recommended that you have the perk Strong Back rank 5 (STR 6, LVL 40). Any containers that have mixed items (example: ammo + junk) the Transfer/Take All option will let you gab everything without a penalty. ![]() You can pick up all items that are not considered as junk in your inventory. LOOT: Loot bodies, and unlocked containers. ![]()
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