![]() ![]() When adding a title from the clipboard, the template will contain everything that changes.īy changing the duration of the title in the FCPX project, we can see that the timing of our animation is now well protected. You can either delete the title and add it again, select the title, and double-click on a new one, or, as Szymon Masiak advised, in his awesome video - cut the title to the clipboard (⌘X) and paste it back on the storyline (⌘V). Switch to FCPX, if your title is already in the project storyline, the changes we just applied in Motion will not apply to it. Anything outside this range before and after the markers will not change in any way in timing when trimming in FCPX. It can be stretched or shrink when trimming in FCPX. The range marked by the orange dotted line is now "rubber". There is an orange dotted line between the markers. The markers look like two pennants pointing towards each other. Now, these are not green copies of the playhead. ![]() When finished editing markers, click OK and notice how the appearance of markers on the timeline ruler has changed. Change the marker type to Build Out Optional. In the marker editing window, click on the left arrow button to go to editing the last marker. In the Type pop-up menu change the first marker type from Standard to Build in Optional. Open the Edit Marker window - Menu>Mark>Markers>Edit Marker or press ⌥⌘M. Now, holding down the ⌘ and ⌥ keys, you can navigate through the markers by pressing the right or left arrow key. Select the Custom behavior, move the playhead to the first frame of the behavior layer, go back one more frame, and add a project marker (⇧M). We need one more marker before starting the final animation. A green color project marker will appear on the timeline. Or, without deselecting the object, press ⇧M. You can also add a marker from Menu>Mark>Markers>Add Marker. To add a project marker, we need to deselect the objects (in this case, this is the Overshoot behavior) by clicking in an empty part of the Project pane and press the ` (grave) or M key. Whereas the layer under the playhead is highlighted. Now, by observing the list of layers in the Project pane, we can make sure that there are no behaviors under the playhead - they are all dim. To be on the safe side, I will move the playhead one more frame forward (press left arrow). Select the Overshoot behavior, press ⇧O, or choose a Menu>Mark>Go To>Selection Out Point. As we remember from the last part, the Rectangle layer is the engine of our animation. ![]() All we need to set the boundaries for the end of the intro animation and the beginning of the outro one is to set the playhead to the last frame of the Overshoot behavior layer and the first frame of the Custom behavior layer. We are very fortunate to be using procedural behavior animations in our title template. The template markers that we need to add to Apple Motion will help us fix the timing of the animation.įirst of all, we need to set project markers, which we will then convert to template markers. Perhaps for some tasks, this is quite acceptable and meets the current requirements, but in my case, it is very important that the animation timing does not change in any way when changing the title duration in FCPX. When the duration of the title is shortened, the animation becomes like on steroids. When the duration of a title is increased by more than 5 seconds (5 seconds is the duration of a template project in Apple Motion), the animation becomes slower. When we add a title to the FCPX storyline and change title duration, we can see that our adjusted animation also changes in timing. ![]() But our title, even though it's already available in FCPX, can be added to the storyline, allows for text editing - still not ready. Last time, we settled on designing an FCPX title, animating it, and making sure that real-time procedural animation with behaviors in Apple Motion is great. ![]()
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